Returns the currently selected language in a string format.
Method
string currentLanguage = loxisManager.getCurrentLangauge();
using UnityEngine;
using AMACreative.Loxis;
public class LangaugeChangeTester : MonoBehavior
// Get reference to a LoxisManager instance through the inspector
[SerializeField] private LoxisManager loxisManager;
private void Start()
{
string currentLanguage = loxisManager.getCurrentLangauge();
if (currentLanguage == "English")
{
Debug.Log("It's English");
}
else
{
Debug.Log("It's not English");
}
}
}
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